dnd5-scripts/generate_npc/abilities.py
2026-06-17 22:32:48 +03:00

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# abilities.py
import random
CLASS_STAT_PRIORITY = {
"Barbarian": ["Strength", "Constitution", "Dexterity", "Wisdom", "Charisma", "Intelligence"],
"Bard": ["Charisma", "Dexterity", "Intelligence", "Constitution", "Wisdom", "Strength"],
"Cleric": ["Wisdom", "Strength", "Dexterity", "Constitution", "Charisma", "Intelligence"], # Приоритет будет скорректирован в особых случаях
"Druid": ["Wisdom", "Dexterity", "Constitution", "Intelligence", "Charisma", "Strength"],
"Fighter": ["Strength", "Constitution", "Dexterity", "Wisdom", "Charisma", "Intelligence"], # Приоритет будет скорректирован в особых случаях
"Monk": ["Wisdom", "Dexterity", "Constitution", "Charisma", "Intelligence", "Strength"],
"Paladin": ["Strength", "Constitution", "Charisma", "Wisdom", "Dexterity", "Intelligence"],
"Ranger": ["Dexterity", "Wisdom", "Constitution", "Strength", "Charisma", "Intelligence"],
"Rogue": ["Dexterity", "Charisma", "Intelligence", "Constitution", "Wisdom", "Strength"],
"Sorcerer": ["Charisma", "Constitution", "Dexterity", "Wisdom", "Intelligence", "Strength"],
"Warlock": ["Charisma", "Dexterity", "Constitution", "Wisdom", "Intelligence", "Strength"],
"Wizard": ["Intelligence", "Wisdom", "Constitution", "Dexterity", "Charisma", "Strength"],
"Commoner": ["Strength", "Dexterity", "Constitution", "Intelligence", "Wisdom", "Charisma"],
}
def _roll_3d6() -> int:
return sum(random.randint(1, 6) for _ in range(3))
def _get_modifier(score: int) -> int:
return (score - 10) // 2
def _total_modifiers(scores: list[int]) -> int:
return sum(_get_modifier(s) for s in scores)
def get_ability_scores(character_class: str) -> dict[str, int]:
"""Бросает 3d6 × 6 до тех пор, пока сумма модификаторов ≥ 0,
затем распределяет значения по приоритету класса."""
while True:
rolled = [_roll_3d6() for _ in range(6)]
if _total_modifiers(rolled) >= 0:
break
rolled.sort(reverse=True)
# Commoner: полный рандом — характеристики раздаются случайно,
# без приоритета, чтобы не создавать искусственного перекоса
if character_class == "Commoner":
stats = ["Strength", "Dexterity", "Constitution",
"Intelligence", "Wisdom", "Charisma"]
random.shuffle(stats)
return {stat: rolled[i] for i, stat in enumerate(stats)}
priority = list(CLASS_STAT_PRIORITY[character_class]) # копия
# Особые случаи: Cleric / Fighter — Сила и Ловкость случайно меняются местами
if character_class in ("Cleric", "Fighter"):
str_idx = priority.index("Strength")
dex_idx = priority.index("Dexterity")
if str_idx != dex_idx and random.random() < 0.5:
priority[str_idx], priority[dex_idx] = priority[dex_idx], priority[str_idx]
return {stat: rolled[i] for i, stat in enumerate(priority)}