import sys from pathlib import Path # Добавляем путь к scripts и faction_turns scripts_path = Path(__file__).resolve().parent.parent.parent faction_turns_path = Path(__file__).resolve().parent.parent sys.path.insert(0, str(scripts_path)) sys.path.insert(0, str(faction_turns_path)) from resolve_faction_turn import _resolve_repair_asset def test_repair_boi_powerful(): print("--- Тест Repair Asset для мощной фракции ---") faction_fm = { "name": "Powerful Faction", "treasure": 10, "force": 6, "assets": [ { "name": "Base of Influence — [[Лускан]]", "is_base_of_influence": True, "hp": 5, "hp_max": 20, "location": "[[Лускан]]" } ] } action = { "faction_file": "Powerful_Faction", "action_type": "Repair Asset", "location": "[[Лускан]]", "repair_asset": "Base of Influence" } result = _resolve_repair_asset(action, faction_fm, 1) print(f"Результат: {result}") assert "error" not in result, f"Ошибка: {result.get('error')}" assert result["healed"] == 3, f"Ожидали лечение на 3 (ceil(Force 6 / 2)), получили {result['healed']}" assert result["hp_after"] == 8, f"Ожидали HP 8, получили {result['hp_after']}" print("\nТест мощной фракции успешно пройден!") if __name__ == "__main__": test_repair_boi_powerful()